Development language system for infants

ABSTRACT

A computer toy for infants that promotes normal speech development by facilitating the infant&#39;s experimentation with babbles and other elementary sounds. Additionally, the toy provides an enriched environment for language learning by prompting the infant with a repertoire of verbal sounds including phonemes, syllables, and simple spoken words. The toy includes a microphone input device for detecting vocalizations by an infant and an audiovisual output device for providing feedback to the infant including the immediate playback of the infant&#39;s own vocalizations, and a control means for transforming detected vocalizations into instructions for use by the audiovisual output device.

This application is a continuation of the co-pending provisionalapplication Ser. No. 60/014,062, filed Mar. 25, 1996.

BACKGROUND OF THE INVENTION

I. Field of the Invention

This invention relates to interactive video games and toys for infants,and in particular to a unique educational computer toy that provides anenriched environment for language learning while simultaneouslyfacilitating the attentional skills of an infant.

II. Description of Related Art

The world of a newborn is a tangle of strange new sights and soundswhich the infant must sort through and organize into an orderlyarrangement of information. This process occurs during the normal courseof the baby's development as she explores her environment and tests theworld around her. These early interactions between the infant and hersurroundings encourage neural growth and stimulate mental development.Toys are universally used to promote this developmental process, and theability of infants to learn by playing with properly designed toys iswidely recognized.

Traditional toys for this age group have included mobiles, rattles,squeeze toys and the like. However, with the advent of the computer age,sophisticated electronic toys for infants have been added to the list.The technology employed by these new toys allows for more improvedmethods of encouraging learning. In addition, many of the newer toys aredesigned to stimulate and promote specific developmental skills such asgross motor skills, eye-hand coordination, vision, and other fundamentalskills. In particular, some new toys have been specially designed tofoster vocalization, speech, and verbal communication.

As infants develop vocalization and verbal skills, they typicallyprogress through an identifiable sequence of developmental stagescharacterized by babbles of increasing complexity. Such babbling is aform of exploration by the infant and appears to be a necessary step inthe normal process of phonological development.

During an infant's progression through the various stages of babbling,feedback plays a crucial role in the development of a vocalicrepertoire. Parents reinforce this development by responding to theinfant's communicative initiatives. Moreover, the process is reinforcedeach time the infant hears the sound of her own voice. Repeatedreinforcement is vital because proper speech development requires theinfant to master the vocalization of many different phonemes in amultitude of combinations. Computer toys offer several advantages inthis respect. They can be designed to provide vocal stimulation andreinforcement as often as necessary and in a manner that can hold theattention of a newborn.

U.S. Pat. No. 5,478,240 discloses an electronic toy for teaching a childlanguage skills by utilizing a keyboard which is associated with thetoy. But, because use of this toy requires keyboard skills, it is notappropriate for an infant.

U.S. Pat. No. 5,358,259 discloses a talking video game that providessimulated voice dialog between human players and animated characters ona TV screen. Because this game is geared to a child who already has somebasic language skills, it is also not appropriate for an infant.

U.S. Pat. No. 5,260,869 discloses a system that promotes normal auditorydevelopment in an infant by facilitating the infant's exploration of adevelopmental sequence of sounds and a repertoire of simple spokenwords. This system, while appropriate for an infant, can only reinforcethe infant's vocalization by the playback of prerecorded sounds andvisuals in response to the activation of pressure micro switches.

In spite of these an other previously known toys that stimulate languagedevelopment, it would be desirable to have an improved toy that monitorsan infant's babbling and instantly plays back the infant's babbling thusallowing the infant to hear the sound of her own voice repeatedimmediately after each vocalized babble. This monitoring and playingback of vocalizations creates an enriched environment for languagelearning and provides important reinforcement that makes the presentinvention a useful language development tool.

BRIEF SUMMARY OF THE INVENTION

I. Nature and Substance of the Invention

It is certainly desirable to extend the existing repertory of toys forchildren toys to include improved computer toys specifically designed tostimulate speech development by providing immediate reinforcement ofvocalization by mimicking and repeating the infant's own vocal sounds atthe times they occur.

The present invention is a computer toy that monitors an infant'sbabbling and instantly plays back the infant's babbling allowing theinfant to hear the sound of her own voice repeated immediately aftereach vocalized babble. Moreover, in the toy of the present invention,the infant is not required to utilize motor skills to interact with thetoy of the present invention. In fact, an infant's normal form ofexploration via babbling is sufficient to actuate the input device ofthis toy and allow meaningful interaction between the baby and the toy.

By playing with the toy of the present invention, a baby is not onlymotivated to improve her vocalization skills, but also learns tointeract via speech. In addition, she will also develop the concept thatan action brings about a consequence, and will be encouraged incontinuing her explorations of cause and effect relationships.Furthermore, because the toy of this invention totally involves the babyas an active participant in a interactive activity, the baby is notrelegated to a passive role which often leads to frustration and loss ofinterest.

The computer implemented process of the present invention comprises thesteps of presenting an infant with a vocal sound selected at random froma dictionary of a phonemes, syllables, words, or phrases, playing theselected sound to familiarize the infant with that sound, listening forvocalization by the infant, and echoing back any vocalization of theinfant that is detected.

The computer implemented process of the present invention may alsocomprise the additional steps of displaying an interesting visual as areinforcement whenever a vocalization by the infant is detected.

The computer implemented process of the present invention may alsocomprise the additional steps of presenting an infant with musicalsounds selected at random from a dictionary of musical notes, chords, orsimple melodies, and playing the selected musical sound to familiarizethe infant with that musical sound.

The apparatus of the present invention comprises a means for presentingan infant with a vocal sound selected at random from a dictionary of aphonemes, syllables, words, or phrases, a means for playing the selectedsound to familiarize the infant with that sound, a means for listeningfor vocalization by the infant, and a means for echoing back anyvocalization of the infant that is detected.

The apparatus of the present invention may also comprise a means fordisplaying an interesting visual as a reinforcement whenever avocalization by the infant is detected.

The apparatus of the present invention may also comprise a means forpresenting an infant with musical sounds selected at random from adictionary of musical notes, chords, or simple melodies, and a means forplaying the selected musical sound to familiarize the infant with thatmusical sound.

The toy of the present invention serves as both an educational aid andan amusement device. It can promote normal development by facilitatingan infant's experimentation with babbling sounds. By providing arepertoire of simple spoken words, it can be used to help infantsdevelop their communication skills. It can also help an infantunderstand cause and effect relationships thereby promoting normalcognitive development.

II. Objects of the Invention

It is an object of the present invention to provide a computer toy thatprovides an enriched environment for language learning.

Another object of the present invention is to provide a computer toywhich will expose an infant to the verbal and musical sounds ofdifferent countries and cultures.

Another object of the present invention is to provide a computer toywhich will encourage and promote vocalization by an infant.

Another object of the present invention is to provide a computer toywhich will reinforce the vocalization of an infant by mimicking andrepeating the infant's own vocal sounds.

Yet another object of the present invention to provide a computer toywhich uses sound recognition technology to allow an infant to easilyplay and interact with the toy.

Still a further object of the present invention is to provide a computertoy that will fascinate and hold the interest of an infant for anextended length of time thereby facilitating the attentional skills ofan infant.

Additional objects and advantages of the invention are set forth in thedrawings, description, and claims which follow. Some objects andadvantages will be obvious from the instrumentalities and combinationsparticularly pointed out while other objects and advantages may belearned by the practice of the invention.

BRIEF DESCRIPTION OF THE DRAWINGS

The following drawings, which are incorporated in and constitute a partof the specification, serve to explain the principles of the presentinvention when they are taken together with the general descriptiongiven above and the detailed description of the preferred embodimentsgiven below. Moreover, the aforementioned objects and advantages of thepresent invention, as well as additional objects and advantages thereof,will become apparent when consideration is given to the followingdetailed description which should be read in conjunction with thefollowing drawings wherein:

FIG. 1 is a pictorial view of the physical arrangement of the toy of thepresent invention utilizing a general purpose personal computer.

FIG. 2 is a pictorial view of the physical arrangement of the toy of thepresent invention utilizing a special purpose game system.

FIG. 3 is a flow diagram of the operation of one embodiment of thepresent invention.

FIG. 4 is a perspective view of a baby, seated in the lap of an adult,being amused by the visual displays presented on the display screen of acomputer during a play session.

DETAILED DESCRIPTION OF THE INVENTION

The present invention is a computer toy meant to be played with by aninfant in the care and presence of her parent. This computer toy mayrequire the use of a computer (or processor), a display screen, and aninput device or may be self contained with a specially designedprocessor, screen display, and input device being part of the toyitself. To provide a complete and thorough understanding, thisspecification sets forth many different but specific embodiments andconfigurations as illustrative of the present invention with well knownsystems shown in diagrammatic form. Nevertheless, the present inventionmay be practiced by application of numerous modifications obvious tothose skilled in the art without making use of the specific detailsshown and described.

Preferably, as a computer implemented process, the computer toy of thepresent invention will be disposed within a floppy disk, an opticalcompact disk, or an electronic cartridge. When transferred to thecomputer being utilized, the present invention allows the processor todisplay entertaining audiovisual sequences, to monitor for vocalizationsby an infant, to digitally record and play back any detectedvocalizations, and to display colorful attention getting visuals at thesame time as any detected vocalizations are played back.

The computer may be a general purpose personal computer as shown inFIG. 1. Here we see illustrated a physical arrangement in which thepresent invention utilizes a personal computer 20, a built-in microphone22, an audio speaker 25, and a display screen 24. The computerimplemented process of the present invention is transferred to thepersonal computer 20 by inserting a floppy disk 26 or optical compactdisk 28, within which the computer implemented process is embodied, intothe diskette drive 27 or optical compact disk drive 29. The computer toyis then activated by issuing a suitable command to the computer'soperating system.

Referring now to FIG. 2, there is shown an alternate physicalarrangement with the toy of this invention utilizing a special-purposegame system 30 such as the "Nintendo" brand system or the "Sega" brandsystem, which are designed to operate games and use a standardtelevision set as a display 34. FIG. 2 also illustrates a hand-heldmicrophone 32 and an electronic cartridge 31 (within which thisembodiment of the present invention is embodied) which is compatiblewith the special-purpose game system.

The present invention may also be manufactured as a self containedcomputer toy comprising the computer, input device, and display screenas a single unit.

With regard to all of the above embodiments, FIG. 3 is a flow chart forexplaining a possible order of operations that may be executed by acomputer processor to implement a typical play session during which aninfant, in the company of a parent, plays with the present invention. Inthis flow chart, the play session is initiated (by the infant's parent)at step S1. Immediately thereafter, video data corresponding to avisually entertaining background video is retrieved from a floppy disk,CD ROM, or other storage medium and loaded into the computer's randomaccess memory after which output to the display screen is begun (stepS2). Next, the computer processor tests to see whether or not the parenthas terminated the play session (step S3). If the parent chose toterminate the play session, the flow proceeds to step S9 wherein theplay session is ended. Otherwise, the flow proceeds to step S4 where thecomputer processor continues to output the background video to thedisplay screen. Next, while the background video continues to play, theprocessor polls the status data of a microphone input device (step S5).In step S6 the processor tests the microphone status data to determineif a vocalization has occurred. If there was a vocalization (sufficientto cause the microphone input device to generate an input signal), theflow proceeds to step S7 where the vocalization is digitally recorded.Otherwise the flow will return to step S3 and the processor will againtest to see if the play session is ended. Once a vocalization has beendetected and recorded, it is played back over a speaker output device(step S8). After each vocalization that has been detected, recorded, andplayed back, the flow returns to step S3 where the processor once againtests to determine if the play session has been terminated.

In an alternative embodiment, the computer implemented process of thisinvention may include the additional steps of temporarily interruptingthe background video whenever a vocalization is detected and presentinga short attention-getting video as a reward stimulus at the same time asthe digitally recorded vocalization is played back.

In another alternative embodiment, the infant may be prompted tovocalize by the inclusion of process steps wherein prerecorded vocalsounds selected at random from a dictionary of a phonemes, syllables,words, or phrases are played over a speaker output device at randomtimes during the presentation of the background video. Such prompts willalso familiarize the infant with those sounds that are critical to thedevelopment of a meaningful vocalic repertoire.

In still another embodiment, the infant may be stimulated by theinclusion of process steps wherein prerecorded musical sounds selectedat random from a dictionary of musical notes, chords, or simple melodiesare played over a speaker output device at random times during thepresentation of the background video. Such stimulation appears to beimportant in the development of spatial reasoning and higher orderthinking.

In yet another embodiment, the invention may include the step ofproviding the infant's parent with a menu of languages and cultures fromwhich she may choose for a particular play session. In this case, theparent has the opportunity to expose her child to the vocal and musicalsounds of different countries and cultures. Exposure at an early age, tothe sounds and words of another language, plays a vital role inpreparing a child to be able to speak that language in a fluent mannerwithout an accent.

In all of the above cases, the operation of the present inventionincludes a listening mode wherein babbling or other vocalizations may bedetected. This listening mode lasts throughout each play session or atleast during certain periods of time within each play session. Topromote speech development in an infant, each vocalization detectedduring the listening mode is digitally recorded and played back to theinfant. This well defined and consistent consequence of vocalizationprovides the motivation for additional vocalizations. Moreover, thepresentation of digitally recorded babbles, words, and phrases, inaccordance with the infant's developmental stage, serves to furtherstimulate speech development.

Additionally, the presentation of other pleasing sound effects andvisual displays provides amusement and entertainment as well as anenjoyable way for the infant to experience cause and effectrelationships.

Referring now to FIG. 4, we see an infant, seated on the lap of anadult, playing with one embodiment of the computer toy of the presentinvention. During the play session an entertaining background video isusually displayed on the display screen. As the infant babbles andgurgles, the computer 120 monitors these vocalizations via themicrophone input device 122, digitizes them, and plays them back via thespeaker system 125 of the computer thereby stimulating and rewarding theinfant for her communicative initiatives. Simultaneous with the playbackof the digitized vocalization, the background video is interrupted sothat a further visual stimulus 150 may be presented on the displayscreen. The more often the infant babbles or otherwise vocalizes, themore often she is stimulated by the sound of her own voice and rewardedwith attention-getting visuals.

Because the computer toy of this invention does all the promptingautomatically it is particularly suited to infants. The infants are notrequired to react to any commands or visuals on the display screen.Complex learned skills do not come into play and facile hand movementsare not required. In fact, only the vocalizations associated with normalspeech development are necessary to actuate an input device such as amicrophone thereby allowing infants to easily interact with the computerduring a play session.

Because of all of these factors, an infant playing with the computer toyof the present invention will maintain interest, learn about cause andeffect, and improve her ability to vocalize. The present inventionpermits an infant to interact with a computer and develop her vocalicrepertoire more easily than has previously been possible. Thus, animproved computer toy has been disclosed.

Regarding the above description, it should be realized that othermodifications and changes varied to fit particular operatingrequirements and environments will be apparent to those skilled in theart. Therefore, the invention is not considered limited to the exampleschosen for purposes of disclosure, and covers all changes andmodifications which do not constitute departures from the true spiritand scope of this invention. Accordingly, all suitable modifications andequivalents are intended to be encompassed by the present invention, thescope of which is indicated by the appended claims.

Having thus described the invention, what is claimed as being new anddesired to be protected by Letters Patent of the United States is asfollows:
 1. A computer implemented process for promoting normal speechdevelopment in an infant, utilizing a computer with audio input andaudio output devices, the process comprising:(a) playing backgroundmusic via the audio output device, whereby the infant is amused; (b)detecting a vocalization of the infant during the time that the music isbeing played, said vocalization being detected by use of the audio inputdevice; (c) promptly digitizing the detected vocalization; (d) storingthe digitized vocalization for future use; (e) interrupting, at randomlyselected times, the playing of the background music and playing back oneof the previously stored digitized vocalizations, whereby the infant isstimulated to repeat the vocalization; and (f) repeating steps (a), (b),(c), (d), and (e), whereby the development of normal speech isfacilitated.
 2. A computer implemented process for promoting normalspeech development in an infant according to claim 1, further comprisingthe step of rewarding the infant for vocalizing by interrupting theplaying of the background music and in its stead playing, for a brieftime, striking and attention-getting musical sounds on the audio outputdevice promptly after detecting a vocalization by the infant.